First Jam


This is my first Game Jam and I really enjoyed seeing it through to completion.  After learning Python for a new job in 2020 (not a CS major), I decided to give game development a try and picked up Unity in January 2021.  Liking it so far.

For this Jam I wanted to do something that was a bit outside my technological comfort level, but still attainable in the one month allotted duration.  I started by deciding between a 3d first person continuous runner and a 2d platform puzzle game.  While I really wanted to do the 3d game, I didn't feel comfortable with my level of knowledge at what I perceived would be need to learn in a month to finish the game.

The theme of the Jam was "bug", and my first thought was to computer bugs.  I put together a development scene to test out some platform puzzle ideas.  Once I had the basic mechanics of the game-play sorted out, I got to work on refining the character movements.  This was done through adjusting the gravity on the player and their jump force.  By increasing the jump force and the gravity, I was able to get a snappy jump that didn't feel like I was either floating from too low a setting or crushed by too strong a setting.

The binary and decimal number readouts were challenging and exciting to find a solution for.  I'm pleased with how they turned out.

the goals I had for this game were to learn something that I didn't already know, make it visually appealing, and finish it.  In the end I'm pretty happy with how it turned out, and look forward to my next project.  I hope you enjoy playing it and would love any feedback.

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